As Halloween approaches, the butterflies start to flutter, the anxiety creeps in, and the stress level soars through the roof. Nothing signifies just how close we are to release (giggity) like the great cover reveal. Well, I guess it’s technically the game menu screen. Any way, this design is based on the very same cover for the original story I created nearly six years ago to the day. I wasn’t sure about how much I wanted to retain, but I ended up keeping everything intact, for the most part. Name and all. The design itself is mostly a minor cosmetic update. Brighter reds in the blood, more realistic knife, etc. The little details. Don’t tell my wife that though. She put a lot of work into this.While there’s still a couple days to go for the visual novel, the ebook version of The Rave: Lucky Number 13 is available on Amazon. I published it under my Blake Jeckel alter ego, mainly, because I didn’t have a lot of faith in. I honestly think this...
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About half way through seems like just the right time for a cheap plug. It’s the reason we’re here. The Rave! I wrote this little horror story about six years ago. My very first one, too. I was so unsure about it that I had to attach a pen name to it … cause it sucked! However, the story itself, the concept, the premise, is something I think has potential, so I decided to re-animate it in the form of a visual novel. Picture it: a drug-fueled underground party in the abandoned abomination that once housed Detroit’s Packard Plant … with a cannibalistic madman lurking in the background. I just couldn’t let it die!   I talked about visual novels in videos and few other places, but what we basically have here is a book/novel with mostly still images, music and sound effects, packaged into an app that runs on virtually any device. This form of visual storytelling encourages interaction by allowing readers to get involved and make choices at various points, which is why...
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