As Halloween approaches, the
butterflies start to flutter, the anxiety creeps in, and the stress
level soars through the roof. Nothing signifies just how close we are
to release (giggity) like the great cover reveal. Well, I guess it’s
technically the game menu screen. Any way, this design is based on
the very same cover for the original story I created nearly six years ago to the day. I wasn’t sure about how much I wanted to retain, but
I ended up keeping everything intact, for the most part. Name and
all.
The design itself is mostly a minor
cosmetic update. Brighter reds in the blood, more realistic knife,
etc. The little details. Don’t tell my wife that though. She put a
lot of work into this.While there’s still a couple days to go
for the visual novel, the ebook version of The Rave: Lucky Number 13
is available on Amazon. I published it under my Blake Jeckel alter
ego, mainly, because I didn’t have a lot of faith in. I honestly
think this...
About half way through seems like just
the right time for a cheap plug. It’s the reason we’re here. The
Rave! I wrote this little horror story about six years ago. My very
first one, too. I was so unsure about it that I had to attach a pen
name to it … cause it sucked! However, the story itself, the
concept, the premise, is something I think has potential, so I
decided to re-animate it in the form of a visual novel. Picture it: a drug-fueled
underground party in the abandoned abomination that once housed
Detroit’s Packard Plant … with a cannibalistic madman lurking in the
background. I just couldn’t let it die! I talked about visual novels in videos
and few other places, but what we basically have here is a book/novel
with mostly still images, music and sound effects, packaged into an
app that runs on virtually any device. This form of visual
storytelling encourages interaction by allowing readers to get
involved and make choices at various points, which is why...